Showing posts with label Maya. Show all posts
Showing posts with label Maya. Show all posts

Wednesday, 3 June 2009

New Flash Videos

First up is the re-trigging I animated and Harry coloured in of the Prof Walks In scene. I had to move the frame sinto the right places.




Next is the Mort's tooth scene I coloured in for James.

Next is the Head deflation scene with added Fat Back Bits with Gravy Can.

My Susie Scene with Fat Back Bits in Gravy Can

Al Scenes all coloured in.

Friday, 29 May 2009

New Animations and Stuff


Here are a couple of little things that I have done of the last few days whilst completing the inking and colouring of Lewis and Neil's Audience Frames. That is completed by the way. This here is something Simon wanted for the part of the film where R.A.M selects someone from the audience. Apparently Simon can move it and loop it in aftereffects. I tried it in Maya, it didn't work. Above by the way is a picture of a n inside of a mouth got from drhuefner_john_1.wordpress.com.



The crew felt that a 2D banana was better than a 3D banana, so I animated this.



Here is the bacteria and the fly animations for the film, tghey are both very simple.



This is the animation of when the tooth hits the light.

Friday, 8 May 2009

Maya Animations

I finally put R.A.M in the environment. Thanks Mo for figuring out the Toon Line problem.

I also animated some of the objects as well.


Wednesday, 8 April 2009

Animation Video Tests

Here are some of my recent animation tests.



This first one is a redo of the Professor's Goodbye scene. Everything is good, but the fall is too slow. It was filmed on twos, so I can either remove frames or shoot on ones.






This second one is Susie's Ending. I need to re-draw the waving sequence as I think I drew the hands wrong. Hands are tricky.






These are just two bits of Mort in the background.






These are just miscellaneous RAM animations. Mostly of him hopping around.





Wednesday, 25 March 2009

R.A.M Dialogue Scene test

A test compositing my R.A.M dialogue sequence onto the top of the computer animated background. They were different sizes so it was easier this way.


Tuesday, 3 February 2009

Tweaked R.A.M Animation

Here is the tweaked animation for R.A.M's big dialogue scene. It obviously needs some more work as the computer makes it a bit floppy, but I think the lip-syncing is nice and importantly, the key poses are much better now.

I also animated the next scene where he selects someone from the audience.


Sunday, 1 February 2009

Comments on Previous RAM post

After posting my RAM key frame animation, I animated the lip-sync. The lip-syncing, I'm pleased to say, turn out well. Unfortunately, upon second viewing, R.A.M is moving a too much. I was worried because he is essentially just a head, that if I didn't move it, he would look dead. So I film reference of myself and really exaggerated the head positions. However I moved him too much and now he's jittering about like a kid on a sugar high. I'm going to have to go back and make it much more subtle.

Saturday, 31 January 2009

R.A.M Keyframe animation

Here's is my planned key frame animation for R.A.M. I'm going to set up the lip-syncs next.


Wednesday, 12 November 2008

R.A.M Test 3D Model




Here are some shots of a test model of RAM I did to see if the Toon Shader effects will work. I think it turned out quite well. Now he just needs to be re-modelled and full rigged with blend shapes. I best get someone else to do that.


Friday, 7 November 2008

R.A.M

I was thinking of doing R.A.M in 3D Computer animation with toon effects on him to allow him to blend in with the other characters. It should create the effect that he exists of the same world but is not made of the same material as the other characters are, the other characters being organic and him being plastic. This was used in films such as Osmosis Jones and The Iron Giant.