Tuesday, 23 December 2008
Monday, 22 December 2008
Friday, 19 December 2008
Sunday, 14 December 2008
Saturday, 13 December 2008
Friday, 12 December 2008
Oh I'm in over my head here.
Wednesday, 10 December 2008
Monday, 8 December 2008
These are actual tips and techniques guide by Spongebob Artists that I obtained from a blog called Cartoon Snap. Where he got them from I don't know but they are excellent.
Sunday, 7 December 2008
I've been researching and trying to contact a lot of different voice actors today. I just hope they reply and agree to do it. A lot have come from a website called http://www.voiceactors.com/ or just from youtube. Here are some of the reels I found, I want to know what you guys think of them.
Assortment of reels from www.voiceactors.com
Saturday, 6 December 2008
I just want to say I think yesterday went really well and that every ones done a good job so far. We've got more work to do over the holidays but I'm really pleased.
Well done and Merry Christmas.
Thursday, 4 December 2008
Wednesday, 3 December 2008
From this we made a block out. I drew up some key poses and inked them in. Simon and Elisha then put them on planes and put them in the background. It should give an idea of what it may look like.
Now we just have to prepare for the presentation and submission on Friday.
Harrison suggest we actually split the renders up into different layers to make it easier for composting. That's a good idea.
I've also got some video reference of Stitch, for four arm animation.
Lot's of Christmas work to do.
Monday, 1 December 2008
Sunday, 30 November 2008
I am very pleased with the work that has been done. I get excited evrytime you guys show me something. Thanks.
We're going to be having a group meeting on Tuesday to prepare for Friday.
See you all there.
P.S. Harry sent me a picture of lighting of the blockout. Looks good.
Here are some expression sheets I did of all the characters. The R.A.M one is useful for blend shapes. I'm going to e-mail them to Simon, James, Tony and Al.
Saturday, 29 November 2008
Friday, 28 November 2008
R.A.M is very short, so he has to hop quite quickly.
The Professor is very energetic and optimistsic. He walks with the classic 8 frame double bounce walk. Notice the lower set of arms are slightly delayed.
Susie-May glides across the floor not moving her head at all. She swings her hips and shoulders for sassyiness.
Mort has a great deal of weight so has to shift that weight we he walks. He takes 16 frames.
Wednesday, 26 November 2008
Unfortunately, I couldn't find any, but I did find some from A Goofy Movie.
I would also like to make a correction to my previous Susie-May Model Sheet. Her head has been made slightly larger to emphasize cuteness so she is about four heads tall. I will re-do that model sheet soon.
Saturday, 22 November 2008
Here's some videos I found on YouTube to inspire the animators (including myself).
The master Glen Keene at work, giving a lecture at CalArts. More Parts on YouTube.
Here's a lip-sync test by a guy who worked on that "Pyrats" film.
This kind of level of work I think is obtainable. By the way this is not from "The Little Mermaid", some colleges make you animate a known character to test your drawing skills.
This is of course an expert level of quality using a very simple character. It's Tony White's Film "Endangered Species".
Friday, 21 November 2008
I found this. Upon watching this I released that "Watch Mr. Wizard" is what my film is based on. This episode is from 1951. The theme is sort of what I'm looking for, maybe it needs to be a bit bigger. Enjoy!
James suggested the theme from this show Mystery Science Theatre.
I was also thinking of something like Home Improvement
Al suggested theme tunes such as "Whose line is it anyway" or just a hoedown. I found this, it's the theme from the UK version of "The Price is Right" from 1984.
Monday, 17 November 2008
Here are the new boards. They are not exactly in the correct order, but they are taken out of context anyway. I tried to make the ending much bigger, but I didn't want to go too gross. So I went for a more ridiculous feel to it. We have to record new dialogue and put it in the animatic. I might be too long so edits will have to be made to cut it down to two minutes. Then we can give it to Jason Hodder, the sound designer. We've got to get that done asap.